![]() ![]() Being able to do it fast helps, but unless it's in a stand-alone race context, going fast isn't enough for me to keep it interesting. The story/lore is pretty great, the progression isnt bad by any means, in isolation. Even if it was just something that only unlocked after reaching maps each league. Witchfire brew aoe radius full#If there was some way to mix up the story so that it played more like maps: more choice in which areas you visited, less clicking through NPC dialogues you've heard enough times to memorize, more incentive to clear rather than skip areas (not full clear but also not full skip). ![]() Honestly I wish GGG would shake up the normal->maps progression completely, I can't be the only one that's tired of jumping through the same hoops over and over possibly thousands of times. I think after, what, 5 years of going 1-65 through the same old quests I need more of a break from this than I used to. Last league I stopped playing before reaching maps, not even rip'ing or anything, just got bored. You might do better with Frostbite if you're pure ice and a higher base crit bow like a Harbinger. Then you have charges to help crit often, to sustain via PCOC, and kills of cursed enemies. It's trivial to kill the first few of any pack with a crit to trigger the HoI shatter blast which hits & curses the rest & any tougher things within. I had Vaal Lightning Trap where PCOC is, which is very good vs bosses (especially Atziri runs). I used to have Frenzy where Ice Golem is, but wanted it with PCOC to sustain both charge types: although I have Assassin's 'generate PCs on 10% of non-crits' with Unstable Infusion, I wasn't not critting enough to keep stacks up vs bosses that lack adds or were in curse-proof maps iirc. Mark because of also having lightning damage for shocks, and Blast Rain (fire conversion) for single-target that isn't at risk of clipping Atiziri's mirror. Please try it out and let us know how it runs on your machine! It also includes three new channelled skills (Blade Flurry, Scorching Ray and Blight). We're also planning to run an opt-in test of the new DirectX 11/64 bit client in our upcoming 2.4.2 update, which will likely be released mid-next-week. We've been working hard to make sure that both it and the regular DirectX 9 version run as fast as possible. Alongside the new challenge league and various other updates, this will also mark the official release of our new DirectX 11/64 bit Path of Exile game client. We'll provide a more firm release date in a couple of weeks when we do our official announcement. We're currently aiming to release 2.5.0 on either December 2 or December 9, US time. It's also the last such release in the 2.x.x series, as we're heading towards the release of Path of Exile 3.0.0 next year. To get ending content shaper/red elder need to be skilled enough.Our next update, 2.5.0, will follow this pattern and contains a challenge league as well as a content update. ![]() Low single target dps, need to use blight as a second dps skill. + Easy mechanics, is a good build for the new player ( i think ) + Can do any map modes(allows to buy cheap corrupted maps) + Decent clear speed(not for all map layouts) The main idea of this ED build is using Temporal Chains and Aspect of the spider Curse auras for slowing enemies as. Witchfire brew aoe radius mod#Temporal chains are nerfed, that's why we should be more careful with rare and unique enemies before we get the aspect of spider aura as a crafted mod on gloves. The new aura gem Malevolence which gives 20% at more damage over time is added, 50% mana reserve hurts, but I hope we can find a use of it. HP Essence Drain PewAndRun Buildįirst of all, thank GGG for Buffing ED damage for 20% in 3.6 which is significantly improves boss fights. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |